![]() This simplified battle is designed as a series of skirmishes that occur throughout the much larger conflict. The first trick of running a simple siege is to convey the emotion and magnitude of a chaotic war but keep the Math to a minimum and the fun factor high. I’ve put all the mechanics first, I case that is all you need, but then I explain the minutia of running it and how I created these “rules” in case you want to create your own. I’ve received a lot of requests for this material and I wanted to include everything I did to run this. Who knows, maybe the necromancer that the party pissed off at the Old Owl Well decided to bring a few friends into town.īefore we begin, I apologize for the length of this post. Units, divisions, regiments, commanders, morale, victory points – a ton of new complications and where do the players fit in? These rules have their uses, but what if you just want to run an epic battle without having a full-scale War of the Rules? Well, you’ve found the right battlefield. And I am really looking forward to Matt Coville’s Kingdoms and Warfare Book his stuff is awesome.īut these rules can be quite cumbersome, and they can turn a simple D&D session into a 12-hour war simulation. The 2 nd Edition Supplemental Book “The Castles Guide” is excellent for running a siege. The Unearthed Arcana website has some very good instructions. There are several excellent guides that detail running mass combat encounters. But at some point, you’re going to want a huge, chaotic, threat-to-all-mankind battle to end all battles, like those in the Lord of the Rings or The Three Amigos! So, how do you do it and keep your sanity, and keep at least a few players alive? Who has the guts to compare The Lord of the Rings to The Three Amigos!? I do! BTW This looks way funnier when placed side by side. Anything beyond that and the game gets all wonky. Fantasy War sucks!* Combat in D&D is designed for, at best, 6 players and maybe a dozen monsters. Where better to test your skills in combat than on the battlefield? There is just one teeny-tiny problem. ![]() Soon, the very air is a cacophony of deafening sounds – drums, horns, clanging metal, but mostly the cries the cries of anger, of pain, of death. Then there is a lone trumpet, followed by the thunderous roar of a thousand footfalls, running to their glory, to their demise, or to both. ![]() A dozen victims fall in the first volley alone. Suddenly, the sun is blotted out by an unending stream of black-feathered arrows. Inside the keep, a hundred doomed souls huddle behind whatever cover they can find, merely delaying the inevitable. The once verdant fields surrounding the lonely keep are now nothing more than a muddy pit, befouled by the boots of a thousand monstrosities.
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